The chance for prisoners to arrive with work credential is as follows: Craftsman: 50% Craftsmanship Experience.Customer Service: 50% Customer Service Experience.They grant working experience as followed: Work Credentials ( Second Chances DLC only)= if the prisoner has a work credential on their arrival at the prison, it is written here.Family = a list of all the prisoner's family members, which can show up in Visitation rooms or during an execution.Number of years to be served and for which crimes.Custom player-created biography (only on some prisoners).Escort to Infirmary = orders a guard to escort the prisoner to an Infirmary so that their wounds/intoxication may be treated by a doctor.Lockdown/Solitary (permanent) = lock the prisoner in their cell or in a solitary cell until you release them or until they serve all their sentence only available if "Permanent Punishment" has been researched through Bureaucracy.Solitary = lock the prisoner in a solitary cell for 6, 12 or 24 hours.Lockdown = lock the prisoner in their cell for 6, 12 or 24 hours.
#Prison architect cell grading series#
Actions = a series of actions you can take on the prisoner.Search Cell Block = orders guards to search every cell in the prisoner's cell block for contraband or tunnels.Search Cell = orders guards to search the prisoner's cell for contraband or tunnels.Search Prisoner = orders nearby guards to search the prisoner for contraband.Risk Category = you can change the prisoner's risk category as long as they are not Criminally Insane or Death Row inmates.On the right there are a series of buttons: Age - age does not influence the gameplay as prisoners cannot die of old age.The Biography tab includes general information about the prisoner.